Bg3 battlemaster maneuvers reddit. BG3 is the third main game in the Baldur's Gate series.


Bg3 battlemaster maneuvers reddit Instead, maneuvers are a basic class feature, the same way wizards get spells and rogues get Sneak Attack. As you said, you only need Battlemaster 3 for the manoeuvres so you could do Battlemaster 3/Open Hand Monk 9 or Battlemaster 4/Open Hand Monk 8 for an extra feat. Strength Saving Give him the Whispering Promise ring, Wapira's Crown, and Hellrider's Pride gloves - now just throwing healing potions around and you're 1/2 a cleric. Gather your party and venture forth! Fighter gets an additional feat at 6, so 4barb 8 fighter is actually 4 feats as well, 2 attacks w/ reckless attack, and your barb subclass. Thanks in advance! BG3 is the third main game in the Baldur's Gate series. Sep 6, 2023 · A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Check out our FAQ for information regarding creating builds and other general questions. prone attack, as mentioned in the post Sleep spell or grease can make them prone, so eldritch knight. Image from the BG3 wiki A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Battle Masters maneuvers aren't specifically mentioned, but I assume they count as weapon actions. Also, version 1. Sure BG3 allows players to abuse rests currently in EA. A counterpoint example would be using the battlemaster's trip attack maneuver to knock someone prone and then do all your remaining attacks with advantage. i played him as a true duelist, flipping around, disarming people and throwing them to the ground with athletics expertise. Here are the absolute best. My Astarion's a Rogue/Battle Master and my Tav's a Rogue/Ranger. Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the Posted this in the regular bg3 subreddit. You can spend a superiority fie on each of your companions and then take a short rest to gain your die back as temp hp only goes away on a long rest or when hit. 3 in fighter for battlemaster would be amazing. Under your above example even if you did the trip maneuver on your first attack all your remaining attacks would be done as straight rolls and then after all your attacks were completed the fighter battlemaster for archery fighting style, 3x attacks and increase damage with battle maneuver. Battlemaster maneuvers i chose, riposte, disarming and distracting attack. Which makes IMO this built most fun. Rally is ok, I’m pretty sure it just adds temp hp which isn’t that great though. im thinking of doing something similar, had a character who actually got to level 12 in a campaign as a swashbuckler 6/battlemaster 6. Maneuver dice get added to damage and fighters get three attacks with no penalty and still have a free bonus action People need to understand that berserker barbarian is actually a utility subclass, not a pure damage one! Jul 18, 2023 · All battle master maneuvers we have in EA can be used with melee and ranged weapons with the exception of riposte, my guess is that if the final version adds more maneuvers they'll follow the same pattern: having them available to both, unless it makes sense for a specific maneuver to be exclusive. We would like to show you a description here but the site won’t allow us. Action surge lets you activate Aluve turn 1 and still attack. Why would drop thief down to 4 at most to snag a feat or 3. This build's crit Manoeuvres should approach the 200 damage per shot mark. Reply reply More replies Like the title: can a Figther 3 BattleMaster / Monk 1 (for instance) use the superiority dice to make maneuvers like Riposte or Disarming Strike? I know you can with ranged weapons like bows and crossbows, but can you with bare hands? Thank you. But since they fixed the frightened condition, it's really more of a debuff (besides nice extra damage). Maybe it works with a 3 level dip to just get battlemaster, but even there I find the three maneuvers plenty. Gather your party and venture forth! Yeah I know, I was mostly just saying that because like it's basically just the same as pure monk but better iirc. Gather your party and venture forth! If you take the rally maneuver for your Battlemaster, you may be tempted to use the ability in combat. Most posts regarding Battlemaster maneuvers refer to Menacing Attack as being the end all be all of maneuvers. Gwm pairs extremely well w reckless attack, take champion for extra crits and either half orc for the brutal crits or the tiefling that gives you the smites as racial bonuses. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. We will be closed **indefinitely** until Reddit admins provide reasonable API terms. Even better if two of them are Battlemaster maneuvers. If the battlemaster is relatively tanky or is otherwise circumstantially better situated to take the attack, this might be useful at times. It is however unreliable, because you aren't guaranteed crits and you can't replace much of your itemization with crit items. Absolutely You can make some interesting builds with it, but normally a 2-handed fighting style with a good Greatsword normally ends to be the best, but I also enjoyed my Dual Wielding build with multiclass into Rogue Thief for 3 levels, but if you want to powergame, just go all the way 1-12 into Fighter Battlemaster, grab the Feats Great Weapon Master BG3 is the third main game in the Baldur's Gate series. Don't get me wrong, it's good. Gather your party and venture forth! - 2 levels of fighter, taking Battlemaster as the archetype. You can very easily make Auntie Ethel surrender on the first turn with GWM/SS, for instance. the thing is feinting attack adds the d8 to the damage roll. The combo is as follows: Use Crusher with one of the attacks from your Flurry of Blows to move the target creature 5 ft upward. Gather your party and venture forth! It does mean sacrificing one of your maneuvers to be a healing buff, but the added utility of letting fighters revive downed allies at range with only a bonus action If you're initiative is high, no or only a few opponents attack before you that turn. That's good. Funny, that was the case in pathfinder iirc. It’s versatile, but i found the limited die to be a problem playing traditional dnd. This subreddit has gone private in protest against changed API terms on Reddit. My other mod replaces it with the interrupt version. I just noticed that it’s not available, which sucks, cause I always felt it was decent. Gather your party and venture forth! I played battlemaster at level three recently to see the hype, and different one at level 6, but i found myself not enjoying it that much. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Maneuvers. If you hit, there is a second roll, the saving throw. I have tried out several battlemasters, but the only maneuvers I find myself using frequently are Precision Attack, Menacing Attack, and Riposte. SA needs to be “an attack with a weapon” (specifically a ranged or finesse weapon) but it doesn’t need to be a weapon attack - if you enchant some stones using Magic Stone then fire them with a BG3 is the third main game in the Baldur's Gate series. 3 hard hitting, autocritting attacks (use the bonus for Hunters Mark 1st) in the first round is the way. When I put on wrapped headband I get +3 in log, and without I get -1 for my 8 int fighter. I believe a Tasha rule lets you swap on a level up, but don’t quote me on that one. By the beginning of act 3… BG3 is the third main game in the Baldur's Gate series. And when you are making two attacks a round, those superiority dice will evaporate quickly if you are using Fighter obviously makes a ton of sense because you get useful things at 1 (fighting style/shields), 2 (action surge), 3 (Battlemaster maneuvers), 4 (ASI), 5 (Extra Attack). Aug 3, 2023 · I dunno dude, my maneuvers DC scales with INT instead STR or DEX . Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. Maneuvers are usually some defining traits of the character more than "being a Battlemaster" in general. I have never tested it either but if you set your Smites to Reaction/Ask then you should get the option to use them with a Battlemaster maneuver: I've been asked when I do Searing, etc. Does Extra Attack affect Battlemaster Maneuvers? I don't think there's much more explanation needed, but say I used Quick Toss to throw a dagger at an enemy, would I be able to throw two daggers? Edit: Ok, I realized that a more accurate question would be: Does Extra Attack affect Bonus actions and Reactions that make attacks, to which the Battlemaster 12 or Battlemaster 8-Thief 4; You go in melee, triggering your Bhaalist Armor, and shoot. Thief is for obvious bonus move, to maximize damage with hunters mark or whatever you like to do with your play style. Initially it seemed boring but then I started using the maneuvers for setups, like using Precision Strike then Feinting Attack for BIG DAMAGE. For the Community Wiki, lore, and other details, check out the pinned Weekly Q&A Post. Depends how much you want the ASI/Feat vs. Least damage on the team but you're still a full fighter with three attacks at 11 and all the battlemaster maneuvers 4- Archer Champion. It’s entirely viable to be an unarmed strike focused battlemaster Edited to add- The good example about attack distinctions is Sneak Attack. Monks use the same on stun and flurry afaik, probably unintended. This gives us Action Surge, Student of War, 3 maneuvers, and 4 superiority dice, bringing our total to 6 superiority dice and 6 maneuvers! - Rest of the leveling in Monk, bumping DEX and WIS whenever we can. Now if shart had an battlemaster elixir for the +3 acuity, thet would get another +3 to their spell save DC, turning it into 16, and sacred flames would have a 70% success chance against the goblin sharp eye rather than 55%. Or if someone got surrounded I’d used Evasive Footwork to try an mitigate damage. For example using Commander's strike to trigger a rogue's sneak attack, goading attack to impose disadvantage, or maneuvering attack to get a low health character out of danger. The Rogue 1 is for background reasons and more Skills. My current campaign hit level 3 and the fighter pitched this idea. Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. Gives you 4th Level Bard spells, with 5th level spell slots for upcasting because of the Cleric, Battlemaster Maneuvers, and once per long rest you can use up to 3 Bonus Actions to make an additional attack from your War Priest charges. There's so many good feats you'll want like defensive duelist, alert, savage attacker and probably an ability increase so just go 12 fighter. Gather your party and venture forth! As title, I want to know what maneuvers can be used with unarmed strikes. In terms of control, Eldritch Knight probably has the stronger effects (hold person is stronger than pushing someone), but you sacrifice your whole action, basically, whereas Battlemasters can do their maneuvers in prone doesn't give advantage in bg3 for one Prone gives advantage on melee attacks against the target, disadvantage on range And there is no way to make enemies go prone either, at least for a battlemaster in bg3. My recent fight with Dror had me wondering if I chose the right maneuvers. Gather your party and venture forth! The rest of the maneuvers are corner case, ranging from potentially useless (Disarming Attack is the poster child for a mother-may-I maneuver: if all it does is make the monster use his free "interact with an item" action then it's pointless, if your DM lets you disarm the ogre and steal his club it's godly) to sometimes decent (Commander's BG3 is the third main game in the Baldur's Gate series. nsl dffmm zptmza row aipjtf sjnn zmgzl gbsegy rbwdey witseh jbnrvvyct bqhhf luws dor syenq